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Bio
Rydia
Age: 7
Class: Summoner
Height: 4'1"
Weight: 84 lbs
About (No Spoilers)
Rydia is a summoner and as a young girl, Kain and Cecil accidentally destroy
her hometown and she hated Cecil and Kain for what they did. Eventually,
Cecil helps her heal her wounds after she summons Titan after Cecil and Kain
and she joins Cecil and his cause during the course of the game. Rydia
is a summoner, meaning she can casts such major summon monsters like Shiva,
Ifrit, Bahamut, etc. She is a weak character throughout most of the game,
defence-wise.
Major Relations
Rydia has a strong connection with the Mist Dragon, who was slain on Kain’s
and Cecil’s initial journey to the Mist Valley. It is apparent that Rydia
has no parents and that the Mist Dragon was Rydia’s adopted mother as she cared
for her. The Mist Dragon was summoned by
Rydia's mother and when the Dragon died, so did her mother.
Also, later on, Rydia gets caught in a storm at sea and King
Leviathian then brings her to the Land of the Summons. From there, she
makes some summon friends and she grows up there as well. From here, it
is likely that Edge, the Ninja Prince of Ebland has an obsession over Rydia
and draws interest to her. Besides this, Rydia doesn’t really have strong
relations with anyone else during the course of the game.
Character Developments
(Spoilers)
As a young girl, Rydia’s hometown gets burned down by accident by Kain and Cecil
and fearing for her safety, she summons Titan after Cecil and Kain but she gets
injured shortly afterwards. Cecil offers to help Rydia heal her wounds
but she still can’t forgive Cecil for what he has done to her hometown.
Over time, Rydia learns to accept Cecil’s company and joins him on his cause
and eventually, she learns the art of summoning from King Leviathian in the
Land of Summons and she later on grows up there as well. From here, Rydia
becomes an essential part of your party as she is the only character that can
use both Black Magic and Summon Magic as well. Her personality doesn’t
change too much throughout the game however.
Review
Rydia is a weak character at the beginning of FFIV and throughout most of the
game but she is still a useful character as she can later on cast deadly Black
Magic as well as summon monsters like Ifrit, Leviathian, Bahamut, etc.
While weak in terms of physical defense, Rydia’s summoning abilities can come
in handy against large groups of difficult enemies. She doesn’t really
have any special commands to note other than her Black/White Magic and Summon
commands. I think Rydia is an alright character, I personally don’t like
her too much as she is horribly weak in the beginning but her ordeal is quite
interesting once you get through and good portion of the game. Of course,
Rydia may be one of those underrated characters to others but she’s merely a
mediocre character in my view, it’s up to you though.
Weapons/Armor/Accessories
Unlike Kain or Cecil, Rydia can’t equip heavy and powerful armor and she can
equip lighter armor instead. While this of course makes Rydia’s physical
defense weak, her magic defense is normally fairly high compared to the others
so it’s good and bad in certain ways and situations. Rydia can equip and
use a good variety of weapons, she can use: Rods, whips and sticks alike.
While they aren’t nearly as strong as swords and spears, they aren’t really
a focal point of Rydia’s offense as she is more magic-oriented but unfortunately,
you have to live with the fact that Rydia doesn’t have a very accurate hit percentage
and is very weak throughout most of the game.
Weapons
| Weapon Name |
Attack Power |
Hit % |
Extra Information |
| Rod |
3 |
30% |
None |
| Ice Rod |
5 |
30% |
Casts Ice1 after each successful hit. |
| Flame Rod |
7 |
35% |
Casts Fire1 after each successful hit. |
| Thunder |
10 |
40% |
Casts Bolt1 after each successful hit. |
| Change |
15 |
45% |
Randomly casts Toad or Pig with each successful hit. |
| Fairy Rod |
30 |
50% |
Randomly casts Confuse with each successful hit. |
| Stardust |
45 |
100% |
Casts comet when used as an item. |
| Staff |
4 |
25% |
None |
| Cure |
8 |
30% |
Good against undead enemies, casts Cure1 on target. |
| Mythril |
12 |
35% |
Good against undead enemies. |
| Power |
32 |
44% |
Randomly casts Berserk with each successful hit. |
| Lunar |
36 |
55% |
Can be used as an item. |
| Sage |
48 |
65% |
Casts Life1 randomly after each successful hit, can be used
as an item. |
| Silence |
54/52 |
70% |
Occasionally casts Silence with each successful hit. |
| Whip |
20 |
95% |
Randomly casts Hold on an enemy. |
| Chain |
30 |
80% |
Randomly casts Hold on an enemy. |
| Blitz |
40 |
85% |
Randomly casts Hold on an enemy, casts Bolt2 with each
successful hit. |
| FireLash |
50 |
90% |
Randomly casts Hold on an enemy, casts Fire3 after each
successful hit. |
| Serpent |
80/55 |
99% |
Very effective against Dragons, randomly casts Hold. |
Armor/Accessories
| Armor Name |
Defense Power |
Magic Defense Power |
Defense % |
Extra Information |
| Clothes (Armor) |
1 |
0 |
10% |
None |
| Leather (Armor) |
2 |
0/1 |
10% |
None |
| Bard (Armor) |
2 |
0/1 |
10% |
Increased chance of Bard inflicting status ailments on an
enemy. |
| Gaea Gear (Armor) |
3 |
1/3 |
15% |
Good against Quake attacks. |
| Kenpo (Armor) |
3 |
0/2 |
20% |
None |
| Wizard (Armor) |
5 |
1/5 |
10% |
None |
| BlkBelt (Armor) |
9/10 |
0/3 |
30% |
None |
| Sorcerer (Armor) |
12 |
1/9 |
10% |
None |
| White (Armor) |
18 |
1/10 |
10% |
None |
| Minerva (Armor) |
21/20 |
2/5 |
35% |
None |
| Cap (Helmet) |
1 |
1 |
3% |
None |
| Headband (Helmet) |
1 |
1 |
10% |
Good against Charm attacks. |
| Leather (Helmet) |
2 |
2 |
6% |
None |
| Gaea (Helmet) |
3 |
2 |
7% |
Strong against Quake attacks. |
| Wizard (Helmet) |
5 |
3/7 |
0% |
None |
| Bandanna (Helmet) |
3 |
3/1 |
12% |
None |
| Ninja (Helmet) |
5 |
2/1 |
17% |
Physically powerful against sleep attacks. |
| Tiara (Helmet) |
7 |
5/10 |
10% |
Good against Lightning-based attacks. |
| Ribbon (Helmet) |
9 |
8/12 |
12% |
Good against all attacks, protects against status problems. |
| Glass (Helmet) |
15/30 |
10/0 |
20% |
Good against all elemental attacks. Very rare to
obtain. |
| Ruby Ring (Accessory) |
0 |
0/3 |
10% |
Good against "Pig" spells and attacks. |
| Iron Ring (Accessory) |
2 |
1/2 |
10% |
None |
| Rune (Accessory) |
3 |
2/8 |
10% |
Good against Mute attacks. |
| Silver (Accessory) |
4 |
1/4 |
10% |
None |
| Diamond (Accessory) |
6/7 |
2/3 |
10% |
Strong against Lightning-based attacks. |
| Protect Ring (Accessory) |
13/10 |
3/12 |
15% |
Good against all elemental attacks. |
| Cursed Ring (Accessory) |
0 |
0 |
10% (-10%) |
Bad for everyone except for Dark Knight. Absorbs all
elemental attacks. |
| Crystal Ring (Accessory) |
15/20 |
4/12 |
15% |
Physically powerful against all elemental attacks.
Very rare to obtain. |
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